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Progression 3 of 3

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I've probably mentioned before how DAZ makes it tricky to model hyper-muscular characters.  The cohesion of the surfaces starts to break down at some point and makes posing them a bit tricky.  This is close to the limit that I like to work with, but I think it's pretty good.  I don't like to draw characters much bigger than this anyway because they're very difficult to pose even without a 3D model.  I'm also learning to use the DAZ model more as a general reference and less as a strict guide, so that my own style continues to become more noticeable over time.

You might also note that the character went from an ambiguous form to a furry of some kind and finally to what appears to be an elf.  I can imagine that the final use of this model is as an update for my character Ker'Cera.  I'll need to keep that in mind and try it out.
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© 2018 - 2024 MiltonTeruel
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Very interesting work. Impressive musculature and a nice level of detail. Though, I like earlier (bigger) version a bit more, not only due to size, but also due to more expressive face, but that's just my preference.